Post by Enwin on Oct 11, 2016 21:14:08 GMT
Extinct
No one may have these. They are purely for lore, reference and plot.
Celestial
Sub: Sun
Guardians of light and heat, the Sun Celestial's were the highest and most powerful of the Celestial line, being treated as royalty by those of their kind. It is said that those of this line were capable of mastering the sun itself, being able to scorch an entire land or bring drought to a village. Driven by power and pride, this line led themselves to exctinction through executions and huntings by those wishing to bring an end to their reign.
Spiritwalker
Lost kin to the Dreamwakers, Spiritwalkers were said to have been able to travel between this life and the next. All that is known about them are in the stories and legends, of which truth and myth have become blurred. Their main use was for conveying messages to the dead from the living and vice versa, or bringing someone back who was about to cross "the wall". Eventually, they were able to bring fully dead spirits back the land of the living. Fearing their power and the upset it could bring to the balance, the council ordered the massacre of their kind.
Rare
Admin permission needed. These are powerful and only trusted members may have them. We also want to keep their numbers down. We'll usually need some of these for plot purposes, so while we are still starting out it will be common to see mostly staff with these bloodlines, as we haven't been open long enough to get any members we know or trust well enough yet.
Celestial
Sub: Moon
Moon bloods, or rather, 'Dreamwalkers', are the rulers of the dream world and at one with their subconscious. They are capable of helping others access their memories, inducing lucid dreams, and with hard training...wreaking havic in the minds and dreams of others. Dreamwalkers are freethinking, lost spirits that understand the dreamworld better than the real one. Often times their attention is lost, and if not careful they can end up in the occasional trance, called to the dreamworld for who knows how long.
Necromancer
Walking a very thin line between dark magic and voodoo, the Necromancer's live as far from others as they can. Similar to Summoners, Necromancers have a dark aura, killing their own. As the name suggests, this bloodline is heavily associated with death, giving them a bad reputation amongst Mortals and Hunters, resulting in their isolation. Of all the bloodlines, they and Summoners find the greatest difficulty in the Great Treaty. Abilities of this bloodline include the puppeteering of corpses and skeletons, manipulation of shadows, and animating corpses. However, the last is forbidden under the treaty.
Uncommon
Requires permission to regulate numbers, though anyone can ask for them.
Beast
Holding a great affinity to animals, those of this bloodline are the hunters and tamers of the magic realm. Learnable skills include mastering the language of the beasts, taming and mastery. They tend to be more brutish, rugged and borderline savage, often living on their own within the woods.
Weather
Masters of the skies, the Weather bloodlines are able to turn a clear sky into a raging storm with enough skill. Simple skills include manipulation of lightning and wind, along with simple rain. Large include summoning hurricanes and tornados. These folks tend to be on the eccentric side, and claustrophobia is a prevalent weakness within them.
Summoner
When you think of pentagrams, demons and spirits, these are your guys. They are connected to the afterlife, specifically the one without harps and halos. The connection they hold causes a dark aura to consume theirs, making them unmistakable to the other bloodlines. Summoners are capable of summoning demons to their aid to act as their servants and warriors, though the strength of the summoned will only match that of the summoner.
Common
Shifter
Celestial
Sub: Star
Nicknamed the 'Zodiacs', these are the ones that refer to astral signs, astronomy, crystal balls and gemstones.
Illusion
Winter
Pyro